Business & Economics
Peru
100%
Pioneering
78%
Dynamism
66%
Purchase Decision
59%
Tourism Destination
59%
Cultural Tourism
57%
Tourism
48%
Innovation Capability
46%
Millennials
43%
Organizational Flexibility
40%
Proactiveness
38%
Social Capital
37%
Innovation Capacity
35%
Adaptability
35%
Innovativeness
35%
Indirect Effects
34%
Electronic Learning
34%
Moderating Effect
33%
Managers
32%
Innovation Performance
28%
Mediating Effect
28%
Partial Least Squares
26%
Interorganizational Relationships
26%
Organizational Commitment
25%
Absorptive Capacity
25%
Tourist Destination
23%
Subjective Norm
22%
New Products
22%
Environmental Effects
21%
Software Architecture
21%
Cultural Heritage
21%
Heritage Tourism
21%
Interorganizational Relations
20%
Knowledge Strategies
20%
Empirical Study
20%
Organizational Culture
19%
Risk Taking
19%
Brand Experience
19%
World Heritage
18%
Structural Capital
18%
Value Management
18%
Tourism and Hospitality
18%
Direct Effect
18%
Tourism Sector
17%
Ambidexterity
17%
Social Media
17%
Social Innovation
17%
Brand Value
17%
Product Cost
17%
Learning Systems
16%
Management Support
16%
Micro-enterprises
15%
Performance
15%
Employers
15%
Organizational Innovation
15%
Small Enterprises
15%
Competitive Intensity
15%
Credibility
15%
Agility
15%
Competitiveness
14%
Substitution
14%
Factors
13%
Innovation
13%
Value Engineering
13%
Micro Businesses
13%
Alignment
12%
Comparative Analysis
12%
Consumer Attitudes
12%
Software
12%
Learning Styles
12%
Learning Objects
12%
Moderator Effects
12%
Firm Performance
11%
Emerging Technologies
11%
Neuro-fuzzy
10%
New Product Performance
9%
Tourism Enterprises
9%
Linkage
8%
Structural Equation Modeling
8%
Personalization
8%
Dynamic Capabilities
8%
Module
7%
Structural Equation Model
7%
Information Sharing
7%
Business Management
7%
Hardware
7%
Mediation Effect
7%
Organizational Management
7%
New Markets
7%
Empirical Analysis
6%
Questionnaire
6%
Strategic Orientation
6%
Interaction
6%
Tourism Industry
6%
Regression Analysis
6%
Degree of Competition
6%
Education
6%
Small Business Owner
6%
Mediation
6%
Mediator
6%
Engineering & Materials Science
Learning systems
72%
Students
63%
Tourism
54%
Virtual reality
45%
Teaching
43%
Education
42%
Software architecture
41%
Marketing
31%
Industry
25%
Case based reasoning
21%
Hotels
19%
Intelligent systems
15%
Textiles
14%
Fuzzy logic
11%
Statistics
11%
Latent Class Analysis
10%
Artificial intelligence
9%
Neural networks
7%
Visualization
7%
Computer hardware
6%
Knowledge management
5%
Ecosystems
5%
Sampling
5%
Developing countries
5%
Social Sciences
electronic learning
50%
Peru
42%
purchase
41%
firm
29%
Tourism
27%
firm performance
24%
learning software
21%
virtual reality
20%
credibility
18%
personalization
17%
dynamism
17%
system model
17%
social media
16%
organizational culture
15%
software
15%
flexibility
14%
learning
14%
experience
13%
cognition
12%
employer
11%
determinants
10%
mediation
10%
commitment
9%
trend
9%
market
8%
performance
8%
educational activities
7%
innovation
7%
hardware
7%
social network
6%
educational practice
6%
neural network
5%
interaction
5%
habits
5%
educational system
5%
logic
5%
customer
5%