Engineering & Materials Science
Students
100%
Teaching
60%
Education
24%
Systems engineering
21%
Virtual reality
19%
Problem-Based Learning
17%
Accreditation
16%
Gamification
16%
Augmented reality
12%
Coffee
12%
Curricula
12%
Software engineering
10%
Computer programming
10%
Industry
9%
Data mining
8%
Learning systems
8%
Evolutionary algorithms
8%
Patient rehabilitation
7%
Object oriented programming
6%
Support vector machines
6%
Convolutional neural networks
6%
Defects
6%
Neural networks
6%
Fuzzy rules
6%
Astronomy
6%
Face recognition
5%
X rays
5%
Feature extraction
5%
Tourism
5%
Application programs
5%
Feedback
5%
Transfer learning
5%
Genetic programming
5%
Fuzzy systems
5%
Deep learning
5%
Sentiment analysis
5%
Computer programming languages
5%
Computer vision
5%
Social Sciences
systems engineering
13%
learning
13%
engineering
12%
Peru
12%
student
11%
programming
11%
experience
10%
Teaching
10%
accreditation
9%
neural network
8%
software
8%
electronic learning
7%
adolescent
6%
evaluation
5%
methodology
5%
Mathematics
Virtual Reality
13%
Augmented Reality
10%
Mobile Applications
8%
Education
7%
Teaching
7%
Multi-objective Evolutionary Algorithm
7%
Learning
6%
Electronic Learning
5%