Engineering & Materials Science
Petri nets
100%
Students
65%
Collaborative filtering
57%
Fuzzy rules
54%
Recommender systems
50%
Evolutionary algorithms
46%
Labels
43%
Software engineering
41%
Static analysis
26%
Dynamic analysis
22%
Managers
21%
Teaching
17%
Defects
17%
Specifications
16%
Planning
16%
Biomarkers
15%
Health
14%
Testing
13%
Genetic algorithms
11%
Skin
11%
Internet of things
10%
Reinforcement
10%
Requirements engineering
9%
Costs
9%
Education
8%
Machine learning
7%
Demonstrations
6%
Internet
6%
Data storage equipment
6%
Mathematics
Fuzzy Rule Base
86%
Rule Base
55%
Learning
46%
Fitness
38%
Genetic Algorithm
36%
Module
25%
Multimedia
25%
Mobile Applications
24%
User Profile
24%
Fuzzy Rules
24%
Context-aware
23%
Context
23%
Two-step Method
21%
Real-world Applications
21%
Persuasion
21%
Classification Problems
18%
Emotion
17%
Biology
16%
Reinforcement
16%
Biomarkers
16%
Skin
16%
Acquisition
16%
Text
15%
Target
14%
Real-time
14%
Architecture
14%
Experiment
12%
Business & Economics
Petri Nets
65%
Scenarios
32%
Interaction
32%
Software Development
15%
Requirements Analysis
13%
Software Development Process
13%
Concurrency
12%
Maintenance Cost
11%
Requirements Engineering
11%
Delivery Time
11%
Propagation
11%
Inconsistency
9%
Compromise
9%
Development Process
8%
Language
6%