A gamification experience and virtual reality in teaching astronomy in basic education

Norka Bedregal-Alpaca, Olha Sharhorodska, Luis Jiménez-Gonzáles, Robert Arce-Apaza

Research output: Contribution to journalArticlepeer-review


Regardless of the country, there is a trend: the world of school and the modern world are two different poles. Young people see school as boring compared to the entertainment of today's technology. Most students prefer to play or surf the internet, but not study. Gamification is projected as a methodological practice that aims to turn classrooms into playful immersion scenarios, using participatory strategies with the incorporation of electronic devices. This article shows the results obtained by applying gamification techniques in the research project aimed at supporting astronomy learning for basic education students. When using the app, the student must overcome challenges to earn different achievements and rewards. Among the results highlights the student's motivation during the learning process and the perception of satisfaction of the personal achievements achieved.

Original languageEnglish
Pages (from-to)513-521
Number of pages9
JournalInternational Journal of Advanced Computer Science and Applications
Issue number5
StatePublished - 2020

Bibliographical note

Publisher Copyright:
© 2020 Science and Information Organization.


  • Game-based learning
  • Gamification
  • Reward system
  • Student motivation


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