A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach

Diego Alonso Iquira Becerra, Briseida Sotelo, Olha Sharhorodska

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Virtual reality has an important role in learning physics since it provides students a virtual environment that simulates real-world situations. Virtual laboratories are a new alternative for teaching, as they provide safe environments where the student can repeat a practice without risk of damaging the equipment. Gamification allows motivating students through the application of game-design elements. The objective of this paper was to perform a mixed evaluation of the influence of immersive virtual reality and gamification on the learning of physics in a mobile learning environment. The proposed application is a low-cost alternative for both schools and universities that do not have the infrastructure to create a physics laboratory and a tool for distance learning in physics. 86 students of university education were tested and we analyzed the information generated by the students.

Original languageEnglish
Title of host publicationHCI International 2019 - Posters - 21st International Conference, HCII 2019, Proceedings
EditorsConstantine Stephanidis
PublisherSpringer Verlag
Pages247-254
Number of pages8
ISBN (Print)9783030235246
DOIs
StatePublished - 2019
Event21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 26 Jul 201931 Jul 2019

Publication series

NameCommunications in Computer and Information Science
Volume1034
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference21st International Conference on Human-Computer Interaction, HCI International 2019
Country/TerritoryUnited States
CityOrlando
Period26/07/1931/07/19

Bibliographical note

Funding Information:
The present investigation is part of the project “Implementación de un Laboratorio virtual inmersivo de Astronomía usando Técnicas de Gamification dirigido a Alumnos de Secundaria” BA-0026-2017-UNSA, thanks to the financing granted by the Universidad Nacional de San Agustin de Arequipa.

Publisher Copyright:
© Springer Nature Switzerland AG 2019.

Keywords

  • Education
  • Gamification
  • Mobile
  • Physics
  • Virtual laboratory
  • Virtual reality

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