A lean ux process model for virtual reality environments considering adhd in pupils at elementary school in covid-19 contingency

Héctor Cardona-Reyes, Jaime Muñoz-Arteaga, Klinge Orlando Villalba Condori, María Lorena Barba-González

Research output: Contribution to journalArticlepeer-review

Abstract

Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alternative in the development of solutions that effectively support the acquisition of learning skills and knowledge transmission through the execution of tasks designed by multi-disciplinary groups. In addition, it can encourage the user to continue with the acquisition of learning skills in a friendly and fun way in a health and education context. This work proposes the use of virtual reality environments as an alternative to support the learning process in children with special educational needs such as Attention Deficit Hyperactivity Disorder (ADHD) and other associated disorders that occur in basic education. These proposed reality environments are designed under the Lean UX process model and their contents are designed according to expert therapeutic guidelines. As a result of this proposal, a case study is presented in which the user experience is evaluated through the use of an interactive environment to support the special educational needs of elementary school children attending an educational institution in Mexico.

Original languageEnglish
Article number3787
JournalSensors
Volume21
Issue number11
DOIs
StatePublished - 1 Jun 2021
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2021 by the authors. Licensee MDPI, Basel, Switzerland.

Keywords

  • ADHD
  • Lean UX
  • User experience
  • Virtual environments

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