An open perspective for educational games

Klinge Orlando Villalba Condori, Ismar Frango Silveira

Research output: Contribution to journalReview articlepeer-review

15 Scopus citations

Abstract

In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.

Original languageEnglish
Pages (from-to)18-28
Number of pages11
JournalJournal of Information Technology Research
Volume11
Issue number1
DOIs
StatePublished - 1 Jan 2018
Externally publishedYes

Bibliographical note

Publisher Copyright:
Copyright © 2018, IGI Global.

Keywords

  • Collaborative Development
  • Education
  • Educational Games
  • Educational Technologies
  • Learning Objects
  • Open Educational Resources
  • Openness
  • Playful Learning

Fingerprint

Dive into the research topics of 'An open perspective for educational games'. Together they form a unique fingerprint.

Cite this