The virtual reality (VR) presents a breakthrough in the field of education and others, because it allows you to interact with a fictional world created through the technology. Users can navigate in real time with a subjective perspective of what is there and can be deployed in this three-dimensional world (3D). We use a virtual learning environment (VLE) done in the Unity3D program where you will simulate a virtual museum to enhance the teaching of history of Art. For which we use predefined stages to improve knowledge in an interactive way through gamification techniques testing was conducted on 15 students in higher education, achieving a more active learning.
|Title of host publication||Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration - 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings|
|Editors||Panayiotis Zaphiris, Andri Ioannou|
|Number of pages||10|
|State||Published - 2019|
|Event||6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States|
Duration: 26 Jul 2019 → 31 Jul 2019
|Name||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Conference||6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019|
|Period||26/07/19 → 31/07/19|
Bibliographical noteFunding Information:
The present investigation is part of the project ?Implementacion de un Laboratorio virtual inmersivo de Astronom?a usando Tecnicas de ?Gamification? dirigido a Alumnos de Secundaria? BA-0026-2017-UNSA, thanks to the financiting granted by the Universidad Nacional de San Agustin de Arequipa.
© 2019, Springer Nature Switzerland AG.
- History of art
- Virtual learning environment
- Virtual reality