The purpose of the research was to establish the causal relationship between attitudes towards social media, the use of video games, in the attitude towards the use of cell phones, likewise, the relationship of influence of the attitude towards video games in the use of social media. The study was carried out in Peru, with students of the primary level of economic condition of extreme poverty, where the cell phone is the most recurrent device of communication and social interaction in times of pandemic due to the presence of Covid-19. The study aims to validate a relationship model between the independent and dependent variables, for this purpose the investigation was designed in two phases, the first comprises an exploratory factor analysis using the IBM-SPSS, the second, was the realization of a confirmatory analysis, for this the PLS-SEM methodology was used, which is a multivariate method called, Modeling of Structural Equations with Partial Least Squares. The model was validated with a sample of 71 students, whose ages range from 11 to 13 years, from the Moquegua region. The study would reveal causal relationships, especially between the attitude towards the use of video games and its influence on the use of social media, in the same way, the level of influence that independent variables would exert, such as the attitude towards the use of networks. social and the use of video games in the attitude towards the use of cell phones.
|Title of host publication||Proceedings - 2021 4th International Conference on Inclusive Technology and Education, CONTIE 2021|
|Editors||Francisco Javier Alvarez Rodriguez, Jesus Andres Sandoval Bringas, Monica Adriana Carreno Leon, Mario Chacon Rivas|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||6|
|State||Published - 2021|
|Event||4th International Conference on Inclusive Technology and Education, CONTIE 2021 - La Paz, Mexico|
Duration: 27 Oct 2021 → 29 Oct 2021
|Name||Proceedings - 2021 4th International Conference on Inclusive Technology and Education, CONTIE 2021|
|Conference||4th International Conference on Inclusive Technology and Education, CONTIE 2021|
|Period||27/10/21 → 29/10/21|
Bibliographical notePublisher Copyright:
© 2021 IEEE.
- Cell phones
- Social media
- Video games