CALL FOR PAPERS: THE GAME, A GAMIFIED TOOL FOR TEACHING SCIENTIFIC WRITING IN ENGINEERING STUDENTS

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.

Original languageEnglish
Pages (from-to)299-310
Number of pages12
JournalHuman Review. International Humanities Review / Revista Internacional de Humanidades
Volume21
Issue number2
DOIs
StatePublished - 24 Aug 2023

Bibliographical note

Publisher Copyright:
© GKA Ediciones, authors.

Keywords

  • Academic writing
  • Engineering
  • Gamification
  • Platform
  • Usability
  • User Experience

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