Collaborative game model for teaching physics using smartphone sensors

María Del Carmen Córdova Martínez, Reynaldo Alfonte Zapana

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


Physics is a science that takes a conclusion for granted through real experiments. However, many educational institutions do not have specialized equipment or they do have, but their teachers are not trained to use this equipment. So, the teaching-learning process in this field requires continuous innovation by using new technologies. Mobile devices like smartphones incorporate sensors, which makes a powerful tool for accurate measurement of physical phenomena and collaborative learning is a growing trend that promotes students to enhance critical thinking and individual responsibility in a cooperative environment. Our research proposes a model for teaching-learning physics in a virtual collaborative learning environment using smartphone sensors. The model takes into account gamification and national curriculum competencies. The results suggest that students who used our model achieved better on physics tests.

Original languageEnglish
Title of host publicationICEEL 2020 - 2020 4th International Conference on Education and E-Learning
PublisherAssociation for Computing Machinery
Number of pages5
ISBN (Electronic)9781450388795
StatePublished - 6 Nov 2020
Event4th International Conference on Education and E-Learning, ICEEL 2020 - Virtual, Online, Japan
Duration: 6 Nov 20208 Nov 2020

Publication series

NameACM International Conference Proceeding Series


Conference4th International Conference on Education and E-Learning, ICEEL 2020
CityVirtual, Online

Bibliographical note

Publisher Copyright:
© 2020 ACM.


  • collaborative learning
  • gamification
  • mobile sensors
  • physics


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