Abstract
There is a variety of persuasive applications that have been proposed in different application domains like well-being, health-care and e-commerce. However many have been designed largely for a general audience. Designers of these technologies may achieve more success if applications consider contextual information of the user for making them more adaptable. This paper is an proposal for improving medication adherence by sending personalized persuasive message and reinforcing feedback. To do this, we propose an adaptive services oriented architecture, and a persuasion strategy defined for selecting the appropriate persuasiveness level according to contextual information such as time and stress. Stress measure is derived from physiological data (e.g. Electro Dermal Activity, heart rate, temperature), which is collected through a wearable wireless multi-sensor device.
Original language | English |
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Title of host publication | Intelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Revised Selected Papers |
Editors | Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani |
Publisher | Springer Verlag |
Pages | 99-105 |
Number of pages | 7 |
ISBN (Print) | 9783319496153 |
DOIs | |
State | Published - 2017 |
Event | 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 - Utrecht, Netherlands Duration: 28 Jun 2016 → 30 Jun 2016 |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 178 |
ISSN (Print) | 1867-8211 |
Conference
Conference | 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 |
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Country/Territory | Netherlands |
City | Utrecht |
Period | 28/06/16 → 30/06/16 |
Bibliographical note
Publisher Copyright:© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.
Keywords
- Fuzzy logic
- Inference system
- Medication adherence
- Persuasive message
- Stress