Video games offer users a means of: entertainment and interaction, objectives, design and narrative, which; They are attractive to a player. Emerging technologies contribute considerably to the creation and use of video games; In educational environments, to achieve this effectively, it is necessary to make a correct design, as well as to correctly plan the narrative, aesthetics, theme, characters and, very apart from these common characteristics between games, it is necessary to raise the pervasive and playful experiences, which should be presented video games applied to education. This document presents the model of a video game design document (Game Design Document-GDD), in order to help future developers in the design of games in the educational field, which include pervasive and playful experiences, thus offering a valuable contribution in the fields of pre-production and post-production, in the video game development process.
|Translated title of the contribution||Game design document (GDD) for educational use|
|Number of pages||12|
|Journal||RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao|
|State||Published - 2021|
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