El Digital Storytelling como herramienta y estrategia educativa en versión 2D y 3D para el desarrollo de la competencia narrativa en la educación infantil

Translated title of the contribution: Digital Storytelling as educational tool and strategy in 2D and 3D versions for the development of narrative competence in early childhood education

Research output: Contribution to journalArticlepeer-review

Abstract

Digital Storytelling (DST) is a digital strategy that has a multiformat character, which allows enhancing narrative skills in students of different educational levels. A research was conducted with the main objective of verifying the improvement of narrative competence after an educational experience with the use of Sumac Willaquy software (Cuento bonito), which allows the application of the DST strategy. The study is quantitative and pre-experimental. Seventy 5- and 6-year-old children from a Peruvian children's center participated, distributed in three experimental groups under two intervention modalities in 2D and 3D. An instrument on children's narrative competence was adapted to suit the characteristics of five-year-old children in the Peruvian context. The results indicated that in the posttest measurement, the children obtained better scores in narrative competence with the use of the 3D version than with the 2D version. In this sense, it is concluded that the DST is more effective in its augmented reality version.

Translated title of the contributionDigital Storytelling as educational tool and strategy in 2D and 3D versions for the development of narrative competence in early childhood education
Original languageSpanish
Pages (from-to)186-216
Number of pages31
JournalPixel-Bit, Revista de Medios y Educacion
Issue number67
DOIs
StatePublished - 2023

Bibliographical note

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© 2023 Universidad de Sevilla. All rights reserved.

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