Learning programming has become a necessity for many university students in the area of software engineering, but students may have problems of lack of motivation, heavy workloads and lack of participation in classes.In this paper we describe a gamified mobile platform for the teaching of software engineering courses, our goal is to evaluate the knowledge retained by the students after using the mobile platform, a case study has been made in which freshman students were evaluated with pre-test and post-test after using the mobile platform, in addition an evaluation of the usability of the platform was carried out. One of the greatest benefits of gamification is that it allows immediate feedback when students make a mistake.
|Title of host publication||Proceedings - 2021 16th Latin American Conference on Learning Technologies, LACLO 2021|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||4|
|State||Published - 2021|
|Event||6th Latin American Conference on Learning Technologies, LACLO 2021 - Arequipa, Peru|
Duration: 19 Oct 2021 → 21 Oct 2021
|Name||Proceedings - 2021 16th Latin American Conference on Learning Technologies, LACLO 2021|
|Conference||6th Latin American Conference on Learning Technologies, LACLO 2021|
|Period||19/10/21 → 21/10/21|
Bibliographical noteFunding Information:
Our research is part of the project IBA-IB-05-2021-UNSA "Promotion of tourism in the city of Arequipa through a virtual tourism system creating an accessible environment for people with reduced mobility using virtual reality, photogrammetry and streaming" and it was possible due to the funds granted by "Universidad Nacional de San Agustin de Arequipa".
© 2021 IEEE.
- Mobile Learning
- Software Engineering