Abstract
This article describes the experience in teaching the introduction to programming to students of the Professional School of Medicine of the National University of Saint Augustine using playful tools such as Scratch, Lightbot and App Inventor, which have allowed the understanding of the basic concepts of programming in an easy and entertaining way, motivating the learning process of the students. The use of visual programming tools allowed the students to create their own games and creative applications related to their professional career, strengthening the resolution of problems and favoring their active learning.
Translated title of the contribution | Teaching the introduction to programming using playful tools |
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Original language | Spanish |
Title of host publication | Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology |
Publisher | Latin American and Caribbean Consortium of Engineering Institutions |
ISBN (Electronic) | 9780999344316 |
DOIs | |
State | Published - 2018 |
Event | 16th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology - Lima, Peru Duration: 18 Jul 2018 → 20 Jul 2018 |
Publication series
Name | Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology |
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Volume | 2018-July |
ISSN (Electronic) | 2414-6390 |
Conference
Conference | 16th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology |
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Country/Territory | Peru |
City | Lima |
Period | 18/07/18 → 20/07/18 |
Bibliographical note
Funding Information:En la quinta pregunta, las respuestas más comunes y representativas del total de estudiantes encuestados fueron: “El poder programar visualmente de manera fácil sin complicación”, “Facilidad de aprender a programar mediante bloques”, “Fácil de utilizar y muy divertido”, “La mayor complejidad a comparación de Scratch”, “Poseer una aplicación creada por mí en mi celular”, “Poder crear una aplicación según tu imaginación y creatividad”, “Crear aplicaciones creativas que te ayuden a divertirte o en los estudios”, “Crear mi propio juego”, “Desarrollar aplicaciones que nos ayuden como complemento a nuestros estudios”, “La diversidad de aplicaciones que se pueden realizar”, “Me gusta porque puedo personalizar mis ideas y crear aplicaciones que me puedan ser útiles y perfeccionarlas”, “Aprender a crear aplicaciones ya que antes del curso no tenía conocimiento de cómo elaborar uno”.
Publisher Copyright:
© 2018 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.