Abstract
The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers.
Original language | English |
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Title of host publication | CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education |
Editors | Paula Escudeiro, Gennaro Costagliola, Susan Zvacek, James Uhomoibhi, Bruce M. McLaren |
Publisher | SciTePress |
Pages | 395-401 |
Number of pages | 7 |
ISBN (Electronic) | 9789897582394 |
DOIs | |
State | Published - 2017 |
Event | 9th International Conference on Computer Supported Education, CSEDU 2017 - Porto, Portugal Duration: 21 Apr 2017 → 23 Apr 2017 |
Publication series
Name | CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education |
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Volume | 1 |
Conference
Conference | 9th International Conference on Computer Supported Education, CSEDU 2017 |
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Country/Territory | Portugal |
City | Porto |
Period | 21/04/17 → 23/04/17 |
Bibliographical note
Publisher Copyright:Copyright © 2017 by SCITEPRESS-Science and Technology Publications, Lda. All rights reserved.
Keywords
- Gamification
- Interactive
- Mixed reality
- Physics learning
- Virtual reality