Evaluation of a gamified 3D virtual reality system to enhance the understanding of movement in physics

Diego Alonso Iquira Becerra, Jose Alfredo Herrera Quispe, Roni Guillermo Apaza Aceituno, Gaby Mary Poma Vargas, Flor Gabriela Fernandez Zamora, José Luis Huillca Mango, Guadalupe Paulina, Anccasi Figueroa, Aldo Alexis Perez Vizcarra, Jaison Willian Torres Chana

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers.

Original languageEnglish
Title of host publicationCSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education
EditorsPaula Escudeiro, Gennaro Costagliola, Susan Zvacek, James Uhomoibhi, Bruce M. McLaren
PublisherSciTePress
Pages395-401
Number of pages7
ISBN (Electronic)9789897582394
DOIs
StatePublished - 2017
Event9th International Conference on Computer Supported Education, CSEDU 2017 - Porto, Portugal
Duration: 21 Apr 201723 Apr 2017

Publication series

NameCSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education
Volume1

Conference

Conference9th International Conference on Computer Supported Education, CSEDU 2017
Country/TerritoryPortugal
CityPorto
Period21/04/1723/04/17

Bibliographical note

Publisher Copyright:
Copyright © 2017 by SCITEPRESS-Science and Technology Publications, Lda. All rights reserved.

Keywords

  • Gamification
  • Interactive
  • Mixed reality
  • Physics learning
  • Virtual reality

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