De consumidores a prosumidores: la narrativa transmedia en dos juegos moviles para adolescentes y jovenes

Translated title of the contribution: From consumers to prosumers: the transmedia storytelling in two mobile games for adolescents and young people

Liz Marjorie Yucra-Quispe, Claudia Espinoza-Montoya, Rosa Nunez-Pacheco, Ignacio Aguaded

Research output: Contribution to journalArticlepeer-review

Abstract

In the last decades, digital games have become an essential part of young people's culture. Consumers on these platforms have increased noticeably, just like the studies focused on them. The objective of this research is to analyze the user generated content in the mobile games 'Episode: Choose Your Story' and 'Choices: Stories You Play' which have a large number of young users who spread and expand the stories to the most important social media. There were conducted two case studies on the structure of the storytelling of these games and a qualitative methodology was used based on narrative analysis and content analysis. The results indicate that although both games expand the stories on various platforms, the presence of Episode's writing laboratory produces a more defined behavior in the users compared to Choices, which offers a greater possibility of transforming consumers into prosumers. The huge fan's community for these games corroborates the importance of the expanded narratives in different media.

Translated title of the contributionFrom consumers to prosumers: the transmedia storytelling in two mobile games for adolescents and young people
Original languageSpanish
Pages (from-to)433-450
Number of pages18
JournalRevista de Comunicacion
Volume81
Issue number1
DOIs
StatePublished - Mar 2022

Bibliographical note

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© 2022 University of Piura. All rights reserved.

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