Game-based learning for the appropriation of Discrete Mathematics concepts: "hanged on the Moodle Platform"

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Active methodologies have led to changes in ways of teaching and learning, including Game-Based Learning as a tool for dynamization and learning supportIn the subject Discrete Structures II identified the low academic performance of students and their difficulty in appropriation of concepts and properties of group and semi-group theory. As a solution alternative it was proposed to implement the Hangman GameAn exploratory-descriptive quasi-experimental design was developed by implementing a structured survey to capture students' perception of playful activity. The experience was carried out with the 35 students enrolled in the subjectIt was concluded that applying Game-Based Learning, through a virtual medium and in support of the face-To-face model, contributed to the appropriation of concepts and properties of the subject worked by improving the qualifications and motivation of the student. In addition, it led to the development of other skills and competencies, in particular the lifelong learning competence.

Original languageEnglish
Title of host publication2020 39th International Conference of the Chilean Computer Science Society, SCCC 2020
PublisherIEEE Computer Society
ISBN (Electronic)9781728183282
DOIs
StatePublished - 16 Nov 2020
Event39th International Conference of the Chilean Computer Science Society, SCCC 2020 - Coquimbo, Chile
Duration: 16 Nov 202020 Nov 2020

Publication series

NameProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volume2020-November
ISSN (Print)1522-4902

Conference

Conference39th International Conference of the Chilean Computer Science Society, SCCC 2020
Country/TerritoryChile
CityCoquimbo
Period16/11/2020/11/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • GBL
  • Game-based learning
  • discrete math
  • math skills
  • teaching-learning process

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