Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality

Briseida Sotelo-Castro, Diego Iquira Becerra

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

When the children arrive at the educational institution, they have prior knowledge of the world around them. These previous knowledge’s are the product of their experiences, games, among other activities, and based on this knowledge, they can explain facts and natural phenomena. Traditional teaching methods do not allow adapting to the learning that students need, therefore the use of technological tools in education provides different learning opportunities for both students and teachers. The present research evaluates at the usability level an application that we have developed for the use of augmented reality to improve the anatomy teaching process, the use of this technology allowed us to improve the learning process, the validation of this research was carried out using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out in a group of teachers.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Proceedings
EditorsVanessa Agredo-Delgado, Pablo H. Ruiz, Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori
PublisherSpringer Science and Business Media Deutschland GmbH
Pages146-154
Number of pages9
ISBN (Print)9783030669188
DOIs
StatePublished - 2020
Event6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 - Arequipa, Peru
Duration: 16 Sep 202018 Sep 2020

Publication series

NameCommunications in Computer and Information Science
Volume1334
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020
Country/TerritoryPeru
CityArequipa
Period16/09/2018/09/20

Bibliographical note

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.

Keywords

  • Anatomy
  • Augmented reality
  • Education
  • Usability

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