Implementación de Un Laboratorio Virtual Inmersivo de Astronomía Usando Técnicas de "Gamification" Dirigido a Alumnos de Secundaria

Translated title of the contribution: Implementation of an immersive astronomy virtual laboratory bay using "gamification" techniques for high school students

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Peruvian education is at an important moment of transformation and development in order to improve the indicators that measure the quality of education in the sciences worldwide (mathematics, physics, chemistry, astronomy). To achieve this goal, it is essential to strengthen the preparation of both teachers and students in the use of educational tools and information and knowledge technologies (ITK) which, in the 21st century, are already an unavoidable priority for the system Peruvian education and Arequipa in particular. The National University of San Augustin (UNSA), in Arequipa, imposed of all these challenges undertakes the development of a project that integrates the university and the school in a common task - to promote the interest of the students in the sciences, for it is necessary change the perception of these subjects as boring and not very understandable to interesting and fascinating courses. All this is possible by changing the model of the teaching and learning process and using the technology we have at our fingertips - cell phones, where virtual worlds can be created, which allow us to explain complex and abstract concepts in an illustrative and novel way. achieve the motivation and learning of students in the area of astronomy in case of our project. Mobile devices, 3D modeling of virtual reality (VR) and the use of gamification techniques are some of the educational innovation tools that can help in this process and that are part of the research project that exposes in this work its first results The experience that is presented is developed by the professors, university students and other actors, they are a convincing sample of the changes that want to be achieved in the UNSA and simultaneously the great challenges that still have to be faced for the educational improvement to which the university education aspires.

Translated title of the contributionImplementation of an immersive astronomy virtual laboratory bay using "gamification" techniques for high school students
Original languageSpanish
Title of host publication17th LACCEI International Multi-Conference for Engineering, Education, and Technology
Subtitle of host publication"Industry, Innovation, and Infrastructure for Sustainable Cities and Communities", LACCEI 2019
PublisherLatin American and Caribbean Consortium of Engineering Institutions
ISBN (Electronic)9780999344361
DOIs
StatePublished - 2019
Event17th LACCEI International Multi-Conference for Engineering, Education, and Technology, LACCEI 2019 - Montego Bay, Jamaica
Duration: 24 Jul 201926 Jul 2019

Publication series

NameProceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
Volume2019-July
ISSN (Electronic)2414-6390

Conference

Conference17th LACCEI International Multi-Conference for Engineering, Education, and Technology, LACCEI 2019
Country/TerritoryJamaica
CityMontego Bay
Period24/07/1926/07/19

Bibliographical note

Funding Information:
El equipo del proyecto agradece a la Universidad Nacional de San Agustín de Arequipa por el apoyo brindado en la realización de trabajo y apoyo prestado en el desarrollo del proyecto

Publisher Copyright:
© 2019 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.

Fingerprint

Dive into the research topics of 'Implementation of an immersive astronomy virtual laboratory bay using "gamification" techniques for high school students'. Together they form a unique fingerprint.

Cite this