Matelogic: Interactive mathematical learning based on challenges

Jhon Edilberto Monroy Barrios, Diego Alonso Iquira Becerra, Fabián Hugo Rucano Paucar, Fabiola Mary Talavera Mendoza

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

The use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods.

Original languageEnglish
Title of host publicationProceedings of 2018 6th International Conference on Information and Education Technology, ICIET 2018
PublisherAssociation for Computing Machinery
Pages61-65
Number of pages5
ISBN (Electronic)9781450353595
DOIs
StatePublished - 6 Jan 2018
Event6th International Conference on Information and Education Technology, ICIET 2018 - Osaka, Japan
Duration: 6 Jan 20188 Jan 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference6th International Conference on Information and Education Technology, ICIET 2018
Country/TerritoryJapan
CityOsaka
Period6/01/188/01/18

Bibliographical note

Publisher Copyright:
© 2018 ACM.

Keywords

  • Gamification
  • Mathematical game
  • Tangible Programming

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