Mobile Application to Improve Reading Habits Using Virtual Reality

Estefany Chavez-Helaconde, Cristian Condori-Mamani, Israel Pancca-Mamani, Julio Vera-Sancho, Betsy Cisneros-Chavez, Wilber Valdez-Aguilar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


Education is changing rapidly, so emerging technologies are being used to improve this process. One of these technologies is the Virtual Reality (VR), whose field of action is increasingly broad, so it has been incorporating new methods in teaching having a great positive impact in recent years, but the applicability in the area of communication is minimal. Seeing the challenges faced by the Ministry of Education in the development of reading skills and strengthening the capabilities of students in our country. In the this research a new alternative is proposed, to improve the beginnings of the habit of reading in students of second grade of Elementary School having to use of a mobile application with VR named Diverticuentos that generates scenes of the readings in 360° besides being connected to a databases like firebase that allows us to see the progress of each student verifying that it is possible to integrate this new technology in the sessions and to generate a beginning of habit of reading of the students.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Proceedings
EditorsVanessa Agredo-Delgado, Pablo H. Ruiz, Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages11
ISBN (Print)9783030669188
StatePublished - 2020
Event6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 - Arequipa, Peru
Duration: 16 Sep 202018 Sep 2020

Publication series

NameCommunications in Computer and Information Science
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937


Conference6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020

Bibliographical note

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.


  • M-Learning
  • Reading habits
  • Unity
  • Virtual reality


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