Education is changing rapidly, so emerging technologies are being used to improve this process. One of these technologies is the Virtual Reality (VR), whose field of action is increasingly broad, so it has been incorporating new methods in teaching having a great positive impact in recent years, but the applicability in the area of communication is minimal. Seeing the challenges faced by the Ministry of Education in the development of reading skills and strengthening the capabilities of students in our country. In the this research a new alternative is proposed, to improve the beginnings of the habit of reading in students of second grade of Elementary School having to use of a mobile application with VR named Diverticuentos that generates scenes of the readings in 360° besides being connected to a databases like firebase that allows us to see the progress of each student verifying that it is possible to integrate this new technology in the sessions and to generate a beginning of habit of reading of the students.
|Title of host publication||Human-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Proceedings|
|Editors||Vanessa Agredo-Delgado, Pablo H. Ruiz, Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori|
|Publisher||Springer Science and Business Media Deutschland GmbH|
|Number of pages||11|
|State||Published - 2020|
|Event||6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 - Arequipa, Peru|
Duration: 16 Sep 2020 → 18 Sep 2020
|Name||Communications in Computer and Information Science|
|Conference||6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020|
|Period||16/09/20 → 18/09/20|
Bibliographical noteFunding Information:
A special recognition to the Universidad Nacional de San Agust?n de Arequipa, UNSA that through the contract of subsidy IAI-005-2018-UNSA of the project ?Animaci?n a la lectura con M-Learning, creando situaciones reales y virtuales?, is that it was possible to make the investigation of the proposal presented in this article.
© 2020, Springer Nature Switzerland AG.
- Reading habits
- Virtual reality