PROFESSORS’ PERCEPTION OF THE USE OF DIGITAL SKILLS AND GAMIFICATION IN A PERUVIAN UNIVERSITY

Research output: Contribution to journalArticlepeer-review

Abstract

The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professors with regard to digital skills and the use of gamified strategies in the teaching-learning process in a virtual context. A questionnaire was sent to 81 professors in different areas of knowledge at a Peruvian public university during the first academic semester of 2020. A strong correlation (r≥.700, p=.01) was found between the use of ICT and gamification as a resource for teaching-learning, and a moderate correlation between the knowledge of digital competences and the possibilities of application as part of the instructional strategies. From the results obtained, it is clear that the participants have a positive perception of digital skills and gamified strategies, regardless of academic degree or area of knowledge.

Original languageEnglish
Pages (from-to)431-445
Number of pages15
JournalJournal of Technology and Science Education
Volume13
Issue number2
DOIs
StatePublished - 2023

Bibliographical note

Publisher Copyright:
© Article’s contents are provided on an Attribution-Non Commercial 4.0 Creative commons International License. Readers are allowed to copy, distribute and communicate article’s contents, provided the author’s and JOTSE journal’s names are included. It must not be used for commercial purposes. To see the complete licence contents, please visit https://creativecommons.org/licenses/by-nc/4.0/

Keywords

  • Gamified strategies
  • Higher education
  • Innovation
  • Online teaching
  • Professor perception

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