Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience with Digital Natives

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3 Scopus citations

Abstract

This paper describes a teaching experience based on ludic environments: video game and 3D animation environment, to provide students with a motivating environment for the first computer programming course. One problem that exists in many Latin American countries is that educators who teach the basic programming course find that for most students, computer programming is a completely new subject. We found that an approach based on ludic environments that takes into account the styles of visual and kinesthetic learning to teach basic programming concepts is more effective and motivating.

Original languageEnglish
Article number8736307
Pages (from-to)34-42
Number of pages9
JournalRevista Iberoamericana de Tecnologias del Aprendizaje
Volume14
Issue number2
DOIs
StatePublished - May 2019

Bibliographical note

Publisher Copyright:
© 2019 IEEE.

Keywords

  • Fundamentals of programming
  • Ludic environments
  • learn to program
  • motivation in teaching
  • pedagogical tools

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