@inproceedings{a5ab4f2b245e4b07831753d5b983b45c,
title = "Teaching the first programming course with python's turtle graphic library",
abstract = "How to keep students interested in a programming course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the main assignments used in our course. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students grades.",
keywords = "First programming course, Game-oriented, Motivation, Pedagogical tool, Specific assignments, Teaching",
author = "{Vidal Duarte}, {Elizabeth Enriqueta}",
year = "2016",
month = jul,
day = "11",
doi = "10.1145/2899415.2925499",
language = "Ingl{\'e}s",
series = "Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE",
publisher = "Association for Computing Machinery",
pages = "244--245",
booktitle = "ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education",
note = "null ; Conference date: 11-07-2016 Through 13-07-2016",
}