Work in Progress: Adaptive e-Learning software architecture based on immersive technologies

Luis Alfaro, Claudia Rivera, Jorge Luna-Urquizo, Elisa Castaneda, Jesus Zuniga-Cueva, Maria Rivera-Chavez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

After conducting a historical review and establishing the state of the art of adaptive e-Learning systems as well as emerging immersive technologies, the authors propose a software architecture model that includes the description of hardware and software elements for their development and implementation focused on educational activities, based on immersive technologies. The model will allow students to participate in experiences that are very close to reality according to their profiles and characteristics, previously identified by a neurofuzzy system and treated by a recommendation module, for the generation of experiences and learning objects according to the learning style, thus obtaining a high degree of personalization in the interaction with the students.

Original languageEnglish
Title of host publicationEDUNINE 2021 - 5th IEEE World Engineering Education Conference
Subtitle of host publicationThe Future of Engineering Education: Current Challenges and Opportunities, Proceedings
EditorsClaudio da Rocha Brito, Melany M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665403023
DOIs
StatePublished - 14 Mar 2021
Event5th IEEE World Engineering Education Conference, EDUNINE 2021 - Guatemala City, Guatemala
Duration: 14 Mar 202117 Mar 2021

Publication series

NameEDUNINE 2021 - 5th IEEE World Engineering Education Conference: The Future of Engineering Education: Current Challenges and Opportunities, Proceedings

Conference

Conference5th IEEE World Engineering Education Conference, EDUNINE 2021
Country/TerritoryGuatemala
CityGuatemala City
Period14/03/2117/03/21

Bibliographical note

Publisher Copyright:
© 2021 IEEE.

Keywords

  • adaptive e-Learning
  • e-Learning
  • immersive technologies in e-Learning
  • web-based education

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