After conducting a historical review and establishing the state of the art of adaptive e-Learning systems as well as emerging immersive technologies, the authors propose a software architecture model that includes the description of hardware and software elements for their development and implementation focused on educational activities, based on immersive technologies. The model will allow students to participate in experiences that are very close to reality according to their profiles and characteristics, previously identified by a neurofuzzy system and treated by a recommendation module, for the generation of experiences and learning objects according to the learning style, thus obtaining a high degree of personalization in the interaction with the students.
|Title of host publication||EDUNINE 2021 - 5th IEEE World Engineering Education Conference|
|Subtitle of host publication||The Future of Engineering Education: Current Challenges and Opportunities, Proceedings|
|Editors||Claudio da Rocha Brito, Melany M. Ciampi|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|State||Published - 14 Mar 2021|
|Event||5th IEEE World Engineering Education Conference, EDUNINE 2021 - Guatemala City, Guatemala|
Duration: 14 Mar 2021 → 17 Mar 2021
|Name||EDUNINE 2021 - 5th IEEE World Engineering Education Conference: The Future of Engineering Education: Current Challenges and Opportunities, Proceedings|
|Conference||5th IEEE World Engineering Education Conference, EDUNINE 2021|
|Period||14/03/21 → 17/03/21|
Bibliographical notePublisher Copyright:
© 2021 IEEE.
- adaptive e-Learning
- immersive technologies in e-Learning
- web-based education