TY - JOUR
T1 - 360° Virtual Reality Video Tours Generation Model for Hostelry and Tourism based on the Analysis of User Profiles and Case-based Reasoning
AU - Alfaro, Luis
AU - Rivera, Claudia
AU - Suarez, Ernesto
AU - Raposo, Alberto
N1 - Publisher Copyright:
© 2022, International Journal of Advanced Computer Science and Applications. All Rights Reserved.
PY - 2022
Y1 - 2022
N2 - This paper proposes an adaptive software architecture focused on hotel marketing based on immersive virtual reality (VRI) with 360° videos, which includes a component based on Case-Based Reasoning (CBR) to provide experiences that correspond to the analysis of user profiles. For the validation of the system, considering that the use of VR can trigger experiences in several dimensions, affective, attitudinal and behavioral responses, as well as the cognitive load were evaluated using visualizations of 2D photographs contained in hotel websites, which were compared with 360° videos in a VRI environment. To test the hypotheses, a quasi-experimental study was conducted with an independent sample group, in which subjects were randomly assigned to the two types of visualizations. The contribution of the article lies in the incorporation of marketing concepts and approaches in VRI experiences with 360° videos through virtual objects that are used by the software architecture, as well as in the proposed validation of the effectiveness of the proposal.
AB - This paper proposes an adaptive software architecture focused on hotel marketing based on immersive virtual reality (VRI) with 360° videos, which includes a component based on Case-Based Reasoning (CBR) to provide experiences that correspond to the analysis of user profiles. For the validation of the system, considering that the use of VR can trigger experiences in several dimensions, affective, attitudinal and behavioral responses, as well as the cognitive load were evaluated using visualizations of 2D photographs contained in hotel websites, which were compared with 360° videos in a VRI environment. To test the hypotheses, a quasi-experimental study was conducted with an independent sample group, in which subjects were randomly assigned to the two types of visualizations. The contribution of the article lies in the incorporation of marketing concepts and approaches in VRI experiences with 360° videos through virtual objects that are used by the software architecture, as well as in the proposed validation of the effectiveness of the proposal.
KW - Adaptive software architecture
KW - Case-based reasoning
KW - Immersive virtual reality
KW - User profiles
UR - http://www.scopus.com/inward/record.url?scp=85143859297&partnerID=8YFLogxK
U2 - 10.14569/IJACSA.2022.0131187
DO - 10.14569/IJACSA.2022.0131187
M3 - Artículo
AN - SCOPUS:85143859297
SN - 2158-107X
VL - 13
SP - 751
EP - 760
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
IS - 11
ER -