TY - JOUR
T1 - An Application of the Quizizz Gamification Tool to Improve Motivation in the Evaluation of Elementary School Students
AU - Ccoa, Noe Manuel Quispe
AU - Choquehuanca, Maria Elisabeth Farfan
AU - Paucar, Fabian Hugo Rucano
N1 - Publisher Copyright:
© 2023 by the authors.
PY - 2023/3/1
Y1 - 2023/3/1
N2 - The motivation of students in the evaluation is one of the most difficult processes in education because students face high levels of stress and anxiety previously, during and after the evaluation, even more so considering the situation that was experienced due to the COVID-19 health emergency. This research aims to apply the gamification tool Quizizz to improve motivation in the evaluations of Primary Education students. Mixed methods research was used in this project in order to systematically integrate quantitative and qualitative methods, was of 40 school children from state educational institutions, which carried out four processes to measure the levels of motivation in the evaluation. This paper demonstrated that students presented improvements in motivation levels and decreased stress levels due to use of Quizizz tool as an alternative in the evaluation.
AB - The motivation of students in the evaluation is one of the most difficult processes in education because students face high levels of stress and anxiety previously, during and after the evaluation, even more so considering the situation that was experienced due to the COVID-19 health emergency. This research aims to apply the gamification tool Quizizz to improve motivation in the evaluations of Primary Education students. Mixed methods research was used in this project in order to systematically integrate quantitative and qualitative methods, was of 40 school children from state educational institutions, which carried out four processes to measure the levels of motivation in the evaluation. This paper demonstrated that students presented improvements in motivation levels and decreased stress levels due to use of Quizizz tool as an alternative in the evaluation.
KW - evaluation
KW - Gamification
KW - Quizizz
UR - http://www.scopus.com/inward/record.url?scp=85150209209&partnerID=8YFLogxK
U2 - 10.18178/ijiet.2023.13.3.1837
DO - 10.18178/ijiet.2023.13.3.1837
M3 - Artículo
AN - SCOPUS:85150209209
SN - 2010-3689
VL - 13
SP - 544
EP - 550
JO - International Journal of Information and Education Technology
JF - International Journal of Information and Education Technology
IS - 3
ER -