An Application of the Quizizz Gamification Tool to Improve Motivation in the Evaluation of Elementary School Students

Noe Manuel Quispe Ccoa, Maria Elisabeth Farfan Choquehuanca, Fabian Hugo Rucano Paucar

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

The motivation of students in the evaluation is one of the most difficult processes in education because students face high levels of stress and anxiety previously, during and after the evaluation, even more so considering the situation that was experienced due to the COVID-19 health emergency. This research aims to apply the gamification tool Quizizz to improve motivation in the evaluations of Primary Education students. Mixed methods research was used in this project in order to systematically integrate quantitative and qualitative methods, was of 40 school children from state educational institutions, which carried out four processes to measure the levels of motivation in the evaluation. This paper demonstrated that students presented improvements in motivation levels and decreased stress levels due to use of Quizizz tool as an alternative in the evaluation.

Idioma originalInglés
Páginas (desde-hasta)544-550
Número de páginas7
PublicaciónInternational Journal of Information and Education Technology
Volumen13
N.º3
DOI
EstadoPublicada - 1 mar. 2023

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