CALL FOR PAPERS: THE GAME, A GAMIFIED TOOL FOR TEACHING SCIENTIFIC WRITING IN ENGINEERING STUDENTS

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Resumen

This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.

Idioma originalInglés
Páginas (desde-hasta)299-310
Número de páginas12
PublicaciónHuman Review. International Humanities Review / Revista Internacional de Humanidades
Volumen21
N.º2
DOI
EstadoPublicada - 24 ago. 2023

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Publisher Copyright:
© GKA Ediciones, authors.

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