Resumen
This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.
Idioma original | Inglés |
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Páginas (desde-hasta) | 299-310 |
Número de páginas | 12 |
Publicación | Human Review. International Humanities Review / Revista Internacional de Humanidades |
Volumen | 21 |
N.º | 2 |
DOI | |
Estado | Publicada - 24 ago. 2023 |
Nota bibliográfica
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