Documento de diseño de un videojuego (GDD) para uso educativo

Victor Cornejo-Aparicio, Waldir Ortiz-Mamani, Diego Maraza-Itomacedo, Sidanelia Flores-Silva

Resultado de la investigación: Contribución a una revistaArtículorevisión exhaustiva

Resumen

Video games offer users a means of: entertainment and interaction, objectives, design and narrative, which; They are attractive to a player. Emerging technologies contribute considerably to the creation and use of video games; In educational environments, to achieve this effectively, it is necessary to make a correct design, as well as to correctly plan the narrative, aesthetics, theme, characters and, very apart from these common characteristics between games, it is necessary to raise the pervasive and playful experiences, which should be presented video games applied to education. This document presents the model of a video game design document (Game Design Document-GDD), in order to help future developers in the design of games in the educational field, which include pervasive and playful experiences, thus offering a valuable contribution in the fields of pre-production and post-production, in the video game development process.

Título traducido de la contribuciónGame design document (GDD) for educational use
Idioma originalEspañol
Páginas (desde-hasta)125-136
Número de páginas12
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2021
N.ºE46
EstadoPublicada - 2021

Nota bibliográfica

Publisher Copyright:
© 2021, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.

Palabras clave

  • educational games
  • Game design document
  • GDD
  • pervasive

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