Resumen
This article describes the experience in teaching the introduction to programming to students of the Professional School of Medicine of the National University of Saint Augustine using playful tools such as Scratch, Lightbot and App Inventor, which have allowed the understanding of the basic concepts of programming in an easy and entertaining way, motivating the learning process of the students. The use of visual programming tools allowed the students to create their own games and creative applications related to their professional career, strengthening the resolution of problems and favoring their active learning.
Título traducido de la contribución | Teaching the introduction to programming using playful tools |
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Idioma original | Español |
Título de la publicación alojada | Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology |
Editorial | Latin American and Caribbean Consortium of Engineering Institutions |
ISBN (versión digital) | 9780999344316 |
DOI | |
Estado | Publicada - 2018 |
Evento | 16th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology - Lima, Perú Duración: 18 jul. 2018 → 20 jul. 2018 |
Serie de la publicación
Nombre | Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology |
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Volumen | 2018-July |
ISSN (versión digital) | 2414-6390 |
Conferencia
Conferencia | 16th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology |
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País/Territorio | Perú |
Ciudad | Lima |
Período | 18/07/18 → 20/07/18 |
Nota bibliográfica
Publisher Copyright:© 2018 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
Palabras clave
- Active learning
- Digital literacy
- Playful tools
- Programming
- Teaching-learning