Game-based learning for the appropriation of Discrete Mathematics concepts: "hanged on the Moodle Platform"

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Resumen

Active methodologies have led to changes in ways of teaching and learning, including Game-Based Learning as a tool for dynamization and learning supportIn the subject Discrete Structures II identified the low academic performance of students and their difficulty in appropriation of concepts and properties of group and semi-group theory. As a solution alternative it was proposed to implement the Hangman GameAn exploratory-descriptive quasi-experimental design was developed by implementing a structured survey to capture students' perception of playful activity. The experience was carried out with the 35 students enrolled in the subjectIt was concluded that applying Game-Based Learning, through a virtual medium and in support of the face-To-face model, contributed to the appropriation of concepts and properties of the subject worked by improving the qualifications and motivation of the student. In addition, it led to the development of other skills and competencies, in particular the lifelong learning competence.

Idioma originalInglés
Título de la publicación alojada2020 39th International Conference of the Chilean Computer Science Society, SCCC 2020
EditorialIEEE Computer Society
ISBN (versión digital)9781728183282
DOI
EstadoPublicada - 16 nov. 2020
Evento39th International Conference of the Chilean Computer Science Society, SCCC 2020 - Coquimbo, Chile
Duración: 16 nov. 202020 nov. 2020

Serie de la publicación

NombreProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volumen2020-November
ISSN (versión impresa)1522-4902

Conferencia

Conferencia39th International Conference of the Chilean Computer Science Society, SCCC 2020
País/TerritorioChile
CiudadCoquimbo
Período16/11/2020/11/20

Nota bibliográfica

Publisher Copyright:
© 2020 IEEE.

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