Resumen
When the children arrive at the educational institution, they have prior knowledge of the world around them. These previous knowledge’s are the product of their experiences, games, among other activities, and based on this knowledge, they can explain facts and natural phenomena. Traditional teaching methods do not allow adapting to the learning that students need, therefore the use of technological tools in education provides different learning opportunities for both students and teachers. The present research evaluates at the usability level an application that we have developed for the use of augmented reality to improve the anatomy teaching process, the use of this technology allowed us to improve the learning process, the validation of this research was carried out using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out in a group of teachers.
Idioma original | Inglés |
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Título de la publicación alojada | Human-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Proceedings |
Editores | Vanessa Agredo-Delgado, Pablo H. Ruiz, Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori |
Editorial | Springer Science and Business Media Deutschland GmbH |
Páginas | 146-154 |
Número de páginas | 9 |
ISBN (versión impresa) | 9783030669188 |
DOI | |
Estado | Publicada - 2020 |
Evento | 6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 - Arequipa, Perú Duración: 16 set. 2020 → 18 set. 2020 |
Serie de la publicación
Nombre | Communications in Computer and Information Science |
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Volumen | 1334 |
ISSN (versión impresa) | 1865-0929 |
ISSN (versión digital) | 1865-0937 |
Conferencia
Conferencia | 6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 |
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País/Territorio | Perú |
Ciudad | Arequipa |
Período | 16/09/20 → 18/09/20 |
Nota bibliográfica
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