TY - JOUR
T1 - Knowledge construction by immersion in virtual reality environments
AU - Alfaro Casas, Luis Alberto
AU - Rivera Chavez, Claudia Patricia
AU - Luna-Urquizo, Jorge
AU - Alfaro, Sofia
AU - Fialho, Francisco
N1 - Publisher Copyright:
© Science and Information Organization.
PY - 2019
Y1 - 2019
N2 - The objective of this work is to analyze the potential use of Immersive Virtual Reality technologies as a teaching/learning tool to enrich the organization of the learning environments of educational programs. The study and analysis of human cognition is theoretically based, also considering the Biology of Cognition and various approaches proposed by the theoreticians and researchers of Education Sciences. In the work, the state of the art of immersive technologies is established and their contributions in the construction of the knowledge of cognitive subjects are analyzed as a means for the development of teaching/learning activities, with the support of emerging immersive technologies. The methodology used is that of the bibliographic review of the classic works of printed literature in relation to the Biology of Cognition, and the search in diverse databases of theses and diverse works in universities and digital repositories. The main weakness of the research lies in the fact that the search was limited to documents using English, Spanish, and Portuguese language. To finish, conclusions and recommendations for future work have been established.
AB - The objective of this work is to analyze the potential use of Immersive Virtual Reality technologies as a teaching/learning tool to enrich the organization of the learning environments of educational programs. The study and analysis of human cognition is theoretically based, also considering the Biology of Cognition and various approaches proposed by the theoreticians and researchers of Education Sciences. In the work, the state of the art of immersive technologies is established and their contributions in the construction of the knowledge of cognitive subjects are analyzed as a means for the development of teaching/learning activities, with the support of emerging immersive technologies. The methodology used is that of the bibliographic review of the classic works of printed literature in relation to the Biology of Cognition, and the search in diverse databases of theses and diverse works in universities and digital repositories. The main weakness of the research lies in the fact that the search was limited to documents using English, Spanish, and Portuguese language. To finish, conclusions and recommendations for future work have been established.
KW - Computer assisted learning environments
KW - Full immersion in virtual reality environments
KW - Immersive technologies
KW - Knowledge construction by immersion in virtual reality
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85078432702&partnerID=8YFLogxK
U2 - 10.14569/ijacsa.2019.0101278
DO - 10.14569/ijacsa.2019.0101278
M3 - Artículo
AN - SCOPUS:85078432702
SN - 2158-107X
VL - 10
SP - 609
EP - 619
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
IS - 12
ER -