La gamificación y geolocalización como elementos que promuevan la motivación para el uso de software educativo

Sidanelia Flores-Silva, Victor Cornejo-Aparicio

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

This review article presents a critical appraisal; of two technologies that have progressively evolved significantly, we refer to gamification and geolocation, which are presented as a triggering factor for student motivation, for this the most relevant conceptions of both concepts are addressed, and making a tracing of the oldest postulates, even some that currently synthesize their nature and contribution to the educational sector, additionally the conceptions about motivation are rescued, within the current treatises, about the motivation that the computer media promote, and that affect the Attitudes in students, in a conclusive way, the consequence of ignoring or undervaluing these concepts is noted, in addition to the consideration of the student as a worker, who seeks, consumes, adopts and incorporates knowledge into their training.

Título traducido de la contribuciónGamification and geolocation as elements that promote motivation for the use of educational software
Idioma originalEspañol
Páginas (desde-hasta)326-338
Número de páginas13
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2022
N.ºE47
EstadoPublicada - ene. 2022

Nota bibliográfica

Publisher Copyright:
© 2022, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.

Palabras clave

  • computer education
  • Gamification
  • geolocation
  • motivation

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