Resumen
The use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods.
Idioma original | Inglés |
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Título de la publicación alojada | Proceedings of 2018 6th International Conference on Information and Education Technology, ICIET 2018 |
Editorial | Association for Computing Machinery |
Páginas | 61-65 |
Número de páginas | 5 |
ISBN (versión digital) | 9781450353595 |
DOI | |
Estado | Publicada - 6 ene. 2018 |
Evento | 6th International Conference on Information and Education Technology, ICIET 2018 - Osaka, Japón Duración: 6 ene. 2018 → 8 ene. 2018 |
Serie de la publicación
Nombre | ACM International Conference Proceeding Series |
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Conferencia
Conferencia | 6th International Conference on Information and Education Technology, ICIET 2018 |
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País/Territorio | Japón |
Ciudad | Osaka |
Período | 6/01/18 → 8/01/18 |
Nota bibliográfica
Publisher Copyright:© 2018 ACM.