The spatial competence for learning three-dimensional objects in the geometry course makes Augmented Reality a perfect ally, due to its popularity among children allowing them to experience more realistic learning. Also, the use of augmented reality allows to improve the interactive and spatial skills with three-dimensional objects. A mobile interactive augmented reality system with 3D models was developed for the teaching of geometry, allowing the teacher to obtain real-time results of the student’s spatial and mathematical competence in a real-world environment. In the mobile system, a playful environment capable of visualizing geometric figures (Cube, Rectangular Prism, Triangular Prism, Pyramid, Cone, Cylinder and Sphere), and formulas to calculate its volume are proposed. After learning the formulas, the student must continue with the game and obtain the highest score without visualizing the formulas in such a way that in a competitive environment they can experience more realistic and beneficial learning to improve their spatial competence. The students evaluated are in the primary level (sixth grade) of two classrooms in the city of Arequipa, Peru, enrolled in a one-week course (4 h a week) entitled “Mathematical Logic”, and divided into a experimental group (they used Voluminis) and a control group (traditional methodology). A performance test (post-test) and a satisfaction questionnaire were used. In addition, a pre-test to both groups to determine the same level of knowledge about spatial geometry. The results revealed a positive impact on performance, greater academic motivation of students and above all increased competition among students in the Voluminis game. Thanks to the results in real time the professor observed the learning difficulties of the students and obtained the immediate qualifications of the space competition. Voluminis can be part of the qualified evaluation of the course, because it provides the evolution of each student in the area of geometry. It also helps to strengthen space skills thanks to the competition activities that occur in the game.
|Título de la publicación alojada||Cross Reality and Data Science in Engineering - Proceedings of the 17th International Conference on Remote Engineering and Virtual Instrumentation, REV 2020|
|Editores||Michael E Auer, Dominik May|
|Número de páginas||12|
|ISBN (versión impresa)||9783030525743|
|Estado||Publicada - 2021|
|Evento||17th International Conference on Remote Engineering and Virtual Instrumentation, REV 2020 - Athens, Estados Unidos|
Duración: 26 feb. 2020 → 28 feb. 2020
Serie de la publicación
|Nombre||Advances in Intelligent Systems and Computing|
|ISSN (versión impresa)||2194-5357|
|ISSN (versión digital)||2194-5365|
|Conferencia||17th International Conference on Remote Engineering and Virtual Instrumentation, REV 2020|
|Período||26/02/20 → 28/02/20|
Nota bibliográficaPublisher Copyright:
© 2021, Springer Nature Switzerland AG.