Resumen
The teaching-learning process that requires the manipulation or visualization of objects has some limitations. Augmented reality and mobile devices applied to videogames make it possible to solve these deficiencies by offering the possibility of interacting with virtual objects in a three-dimensional space. The objective of this article is to analyze the effects and motivation of gamification and augmented reality using Voluminis, in sixth-grade students of the mathematics subject, in a public school. This paper’s methodology are as follows: architecture of Voluminis, design and implementation of the geometry game prototype, and this was to applied is the cuasi-experimental design with 21 Peruvian 6th-grade school children. The results show that the proposed learning scheme improves learning motivation and the teaching of spatial geometry.
Idioma original | Inglés |
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Título de la publicación alojada | Human-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Proceedings |
Editores | Vanessa Agredo-Delgado, Pablo H. Ruiz, Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori |
Editorial | Springer Science and Business Media Deutschland GmbH |
Páginas | 295-304 |
Número de páginas | 10 |
ISBN (versión impresa) | 9783030669188 |
DOI | |
Estado | Publicada - 2020 |
Evento | 6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 - Arequipa, Perú Duración: 16 set. 2020 → 18 set. 2020 |
Serie de la publicación
Nombre | Communications in Computer and Information Science |
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Volumen | 1334 |
ISSN (versión impresa) | 1865-0929 |
ISSN (versión digital) | 1865-0937 |
Conferencia
Conferencia | 6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020 |
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País/Territorio | Perú |
Ciudad | Arequipa |
Período | 16/09/20 → 18/09/20 |
Nota bibliográfica
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